Thursday, 8 April 2021

Global Virtual Production Market Research Report

 The findings reviewed by GME stated that the Global Virtual Production Market would grow at a CAGR value of 15.1 % from 2021 to 2026. The growing innovations in productive technologies are giving rise to the concepts of virtual production. Unlike the conventional filmmaking method, virtual production enables the filmmakers to push their creative boundaries, explore significantly more, and deliver the best experiences for the viewers.

Browse 155 Market Data Tables and 115 Figures spread through 185 Pages and in-depth TOC on "Mobile Medical Apps Market - Forecast to 2026" 

https://www.globalmarketestimates.com/market-report/global-virtual-production-market-2955

By Component (Hardware, Software, Services) By Type (Pre-production, Production, Post-production), By End-User (Movies, TV Series, Commercial Ads, Online Videos, Others), By Region (North America, Europe, Asia Pacific, MEA, and CSA), End-User Landscape, Company Market Share Analysis & Competitor Analysis

Key Market Insights

·         The software segment has its dominance in the virtual production market.

·         Virtual Production is a method that exquisitely combines real-life live-action footage with computerized graphic footage.

·         The growing innovations in productive technologies are giving rise to the concepts of virtual production.

·         The growing popularity of web series with visual effects and three-dimensional graphic worlds is inspiring video creators to incorporate immersive production technologies into their work.

·         The post Production phase of any film, tv series, or game-making is where the virtual production methods are utilized the most.

·         The increasing demand and fan base of these Asian entertainment industries are compelling movie creators to explore various genres and expand their creativity.

·         Pixar (The Walt Disney Company), 360Rize, Adobe, Panocam3d.com, Arashi Vision Inc. (Insta 360), Autodesk Inc., BORIS FX, INC, Epic Games, Inc., HTC Corporation (VivePort), Mo-Sys Engineering Ltd., NVIDIA Corporation., Side Effects Software Inc (SideFX), HumanEyes Technologies, Technicolor, and Vicon Motion Systems Ltd are some of the most prominent industry players in the market.

Browse the Report @ https://www.globalmarketestimates.com/market-report/global-virtual-production-market-2955

Component Outlook (Revenue, USD Million, 2021-2026)

·         Hardware

·         Software

·         Services

Type Outlook (Revenue, USD Million, 2021-2026)

·         Pre-production

·         Production

·         Post-production

End-user Outlook (Revenue, USD Million, 2021-2026)

·         Movies

·         TV Series

·         Commercial Ads

·         Online Videos

·         Others

 

Regional Outlook (Revenue, USD Million, 2021-2026)

North America                                                                                 

  • The US.
  • Canada
  • Mexico

Europe

  • Germany
  • UK
  • France
  • Spain
  • Italy
  • Rest of Europe

Asia Pacific

  • China
  • India
  • Japan
  • South Korea
  • Australia
  • Rest of APAC

Central & South America

  • Brazil
  • Argentina
  • Rest of CSA

Middle East & Africa

  • Saudi Arabia
  • UAE
  • Rest of MEA

 

Contact: Tracy Simon

Email address: tracy.simon@globalmarketestimates.com

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